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1. My suggested ECM changes - in Player Features and Ideas Discussion [original thread]
ECM is both broken and workable as it is. But it really could be much better. Real fast, ECMs use sensor str to knock out a ships targeting. Change the way its calculated. sensor str = # of target locks possible for that ship. ECM removes ...
- by Bria Veril - at 2013.05.19 22:02:00
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2. Nano nerf needed again? - in Player Features and Ideas Discussion [original thread]
I think the dramiel is a well made ship *no I dont fly them at all, nor will I * drones might be a bit over the top.. perhaps Interceptors are tacklers meant to stop someone from running, so rest of fleet can can a interceptor solo a dramiel.. h...
- by Bria Veril - at 2010.02.17 13:07:00
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3. new ship idea - galleon - in Player Features and Ideas Discussion [original thread]
something along the lines of a normal BC/BS without any weapon bonus' *limiting its dps* lowering its low slot count, so that the focus of the mods there helps its tank only, or should (pilot error any one). decent size base cargo amount, maybe ...
- by Bria Veril - at 2010.02.15 18:20:00
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4. Null Sec Defences, Gate guns/ Outpost guns etc. - in Player Features and Ideas Discussion [original thread]
I see where many will not agree with having gate guns. Either they are used to how it is now and like it. Or even some don't wish to see a change implemented that just makes things worse then they are now. I'm not looking for something that will s...
- by Bria Veril - at 2010.02.15 17:50:00
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5. Null Sec Defences, Gate guns/ Outpost guns etc. - in Player Features and Ideas Discussion [original thread]
Why no to gate guns? If they are implemented correctly *pray for this* then they won't prevent anyone from using that gate if it has 0 players at it. If they are guarded then your in the same situation you have now, but lower numbers would be need...
- by Bria Veril - at 2010.02.15 03:21:00
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6. Sov Changes - in Player Features and Ideas Discussion [original thread]
Thanks Dark, hopefully more will give their opinions on it. And for anyone that just says it sucks, well that doesn't help CCP or them. Of course unless they love how Sov works now.
- by Bria Veril - at 2010.02.15 03:13:00
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7. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: Bria Veril on 15/02/2010 03:06:20 my ideas for sov, not perfect yet but hoping to inspire some of the CCP Devs. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1268924
- by Bria Veril - at 2010.02.15 03:05:00
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8. Null Sec Defences, Gate guns/ Outpost guns etc. - in Player Features and Ideas Discussion [original thread]
Station Guns (not included with the 4 gate gun options, but as a seperate idea. Nobody in their right mind would deploy a 20+ billion isk outpost without giving it some permanent defences. Yes sure the alliance itself is responsible for defending ...
- by Bria Veril - at 2010.02.14 04:18:00
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9. Null Sec Defences, Gate guns/ Outpost guns etc. - in Player Features and Ideas Discussion [original thread]
Gate Guns Option # 2 Gate guns are same as high sec/low sec gate turrets are now, automatically placed by the server. Only difference is they require ammo/crystals to keep them running. Limiting factor: An alliance receives 1 gate guns per system...
- by Bria Veril - at 2010.02.14 04:09:00
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10. Null Sec Defences, Gate guns/ Outpost guns etc. - in Player Features and Ideas Discussion [original thread]
Gate Guns/Launchers & or even a possible POS Was rumors or the hint that gate guns on sov controlled systems might be released with Dominion. Didn't happen for whatever reasons, false info or just a change in Dev plans. Either way it would be nic...
- by Bria Veril - at 2010.02.14 04:04:00
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11. Sov Changes - in Player Features and Ideas Discussion [original thread]
Sov fix part 2 Total # of systems allowed per alliance to have sov, determined by member count. every 1000 members you get 5 sov systems, or every 200 members you get 1 sov system. Don't want an alliance with 1800 members to only have the same nu...
- by Bria Veril - at 2010.02.14 03:59:00
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12. Sov Changes - in Player Features and Ideas Discussion [original thread]
Sov Fix # 1 Systems will based on a Capital system type connection. 1 system is declared that alliances capital system. All systems connected by 1 jump or thru another connected system have a bonus of -20% sov upkeep costs. Systems not connected t...
- by Bria Veril - at 2010.02.14 03:52:00
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13. Sov Changes - in Player Features and Ideas Discussion [original thread]
Null Sec Alliance & Sov Changes Large Alliances right now control most if not all of Null sec. Small alliances have little to no chance of getting out and setting up a small patch of Null sec for themselves. Many of the alliances today are sim...
- by Bria Veril - at 2010.02.14 03:46:00
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